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My Story

There's a moment most front-end developers know: sitting across from a designer, looking at a beautiful mockup, and quietly doing the math on how long it would actually take to build. For years, I was the person doing that math. Slowly, I realized that being in that room, asking those questions, was where I wanted to live.

My path into UI/UX didn't start with a portfolio or a bootcamp. It started with a decade of building the interfaces that designers imagined, close enough to the seams to understand why some ideas flourish and others quietly fall apart in implementation. That proximity changed how I see design, not as a handoff but as a conversation, one I've been participating in longer than my title ever reflected. 

At World Book, I crossed the line for the first time: I wasn't just implementing someone else's vision but designing the complete UI for a children's educational product from the ground up. Every choice, how much to show at once, how to guide a 5-year-old through a flow without confusion was mine to consider and justify. At EAB, I stepped further in. I became the team's go-to voice on accessibility and usability, partnered with stakeholders to translate fuzzy requirements into tangible design options, and owned our component library as both a technical and a design artifact.

 

Along the way I've learned that the most valuable thing a designer with an engineering background can offer isn't just feasibility checks, it's the ability to reframe constraints as creative decisions. When a designer on my team once proposed a frosted glass modal that would have taken weeks to build in our framework, I didn't say no. I sat down with them, understood what they were after visually and experientially, and we found an alternative that delivered the same feeling in a fraction of the time. That kind of collaboration, where technical reality makes the design stronger rather than smaller, is what I want to bring to every project.

My Psychology minor wasn't an accident. I've always been drawn to the question of why interfaces feel easy or hard, trustworthy or confusing. That lens has shaped how I approach everything from information hierarchy to error states to onboarding flows. I'm looking for a role where design is treated as a craft and where the distance between concept and execution is something the team navigates together.

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